Egyptian Rat Screw
How to play Egyptian Ratscrew – card game Also known as Egyptian War. This game requires concentration and lightning-fast reflexes. The quickest way to accumulate the most cards is to slap the stack when two cards of the same rank are played. Egyptian Rat Screw, Slap, Snot, or War is a game of quick wits and luck. The object of the game is to take as many of the cards as possible. This is great to play if you and some friends are bored, or if you want to show off something new. Follow the steps on this article to learn how to play Egyptian Rat Screw. University Games presents their version of the classic card challenge: Egyptian Rat Screw! It's a bit of physical fun as players flip cards trying to be the first to 'slap-down' the pile when the same number or faces appear Roll the dice to determine from which body part the 'slap' will originate - ear, nose or neck, etc.
What is Egyptian Rat Screw?
Egyptian Rat Screw is a matching card game for three or more players. The ERS card game involves the titular slapping action that happens once a certain condition is achieved, which shows its influence from games such as Slapjack and other more action-oriented card games.
How to Play Egyptian Rat Screw?
Egyptian Rat Screw can be played with 3 or more players, though 3 is the most common and most well-paced player count. All you need to play a game of Egyptian Rat Screw is the 52-card standard Anglo American deck.
Dealing
The dealer is determined by random or bydeck splitting. The dealer then deals an equal number of cards to each player,one card at a time. Players are not allowed to view their cards before playing them. Allcards will be played to the centre of the table, equidistant from all otherplayers, forming the centre pile.
Playing Cards
The player to the leftof the dealer goes first. On each turn, the player will play the top card oftheir hand to the centre pile. The cards must be played in such a way that allplayers see the revealed card at the same time.
The turn then passesto the next player in clockwise order, with each consecutive card being playedon top of the last card on the draw pile.
Gameplay
The play continues until a face card(Kings, Queens and Jacks) or an Ace is played. The player playing the card thentemporarily becomes the “challenger”. The next player then temporarily becomesthe “challenged”. This player has a few chances to play another Ace or facecard to win the challenge.
- Ace: 4 chances.
- King: 3 chances.
- Queen: 2 chances.
- Jack: 1 chance.
If the player fails todraw a face card or Ace within the allotted number of turns, the challengertakes the pile.
If the challengedmanages to play the face card or Ace, then that player becomes the new“challenger”, and the following player in turn order becomes the new“challenged”, repeating the process.
Slapping
Egyptian Rat Screw Card Game
Certain card combinations can be assignedto facilitate the slapping action. Slapping allows players to steal cards outof order, with the fastest players taking the card piles.
An example of combinations that allowslapping include the following:
- Doubles: two cards with the same rank,regardless of suit.
- Sandwiches: two cards of the same rank, with adifferent card in between the two.
- Runs: 1 or more cards in ascending ordescending order played in succession.
- Wilds: A Joker card being played, an optionalinclusion.
Due to the nature ofthe game, other optional combinations can be included as well.
To slap, the playersmust slap downwards, above the centre pile. The slaps, by nature, will be piledup above the card pile. Thus, the fastest player will be the player whose handis the lowest in the pile.
How to win Egyptian Rat Screw?
The game ends once a player has claimed allthe cards available in the game. Players are eliminated once they have no cardsremaining.
Rules
Playing the cards to the centre pile shouldbe exact and precise. If players play cards outside the specified range(generally meaning touching more than half of the last played card), they canbe penalised.
Players are alsoallowed to contest card claiming. This is optional, and it does mean thatplayers are allowed to bluff. If the bluff is called, they will need to givethe top card of their hand to the player who called the bluff. If a bluff ismistakenly called, the calling player gives their top card to the bluffingplayer.
Penalties
Players are penalized when they make amistake while slapping. If the player slaps even though no valid combinationwas played, they will need to discard one or more cards as a punishment. Thenumber of cards depends on the house rules.
Summary of Rules
In conclusion, the Egyptian Rat Screw rules are:
- Each player is dealt the same number of cards.
- Each player plays their top card to the centre pile.
- If a face card or Ace is played, the challenging process begins.
- If a combination is played, the fastest player to slap the pile takes the pile.
- The player who claims all cards wins.
Scoring & Points
Egyptian Rat Screw scoring is based on thewinner of the most rounds. This assumes that the game consists of multiplerounds. Each round awards 1 point to the winning player.
Example Hands
Example hands in the ERS card game are shown below.
Challenging
Player 1 plays the card Q ♣ , which initiates the challenge. Player 2, by rules, has 2 tries to play a face card or an Ace. Player 2 fails to play a card with the allocated turns, thus, Player 1 takes all the cards.
Say Player 2 manages to play a J♦on the 2nd turn. Player 3 must now play aface card or an Ace within 1 turn. Player 3 fails to do so, thus, Player 2claims the pile as the new challenger.
Slapping
Player 1 plays 6 ♦, and Player 2follows with a 6 ♠. Now, all players will slap since aDouble combination has been formed. The player whose hand is in contact withthe most cards will get all cards in the pile.
Strategy & Tips
- Egyptian Rat Screw strategy is about being alert.
- When challenged, do not worry too much, as the game then becomes a game of chance.
- Look out for bluffs, as these can help add to your card count.
- Slap as fast as you can to win.
- Know all the combinations that allow slapping.
- Don’t rush to slap when you see others do so unless you’re certain the combination is valid.
Frequently Asked Questions
When was EgyptianRat Screw created?
Egyptian Rat Screw’s origin likely can be tracked down to the 19th century, likely in Britain, due to is influence from the game Beggar-My-Neighbour.
Why is itcalled Egyptian Rat Screw?
Egyptian Rat Screw’s name has an uncertain origin. The term “Ratscrew” is a form of future sight in Egypt, where the combinations of cards mean specific occurrences. Read more about Egyptian card games here.
Can I play EgyptianRat Screw Online?
While some online simulators do exist for Egyptian Rat Screw, the necessity of physical interaction means that playing in person is more ideal.
How manyplayers can play Egyptian Rat Screw?
3 players is the recommended amount, but higher player counts can be accommodated with more decks added
Type | Matching |
---|---|
Players | 2+ |
Skills required | Speed, counting, pattern recognition |
Cards | 52 |
Deck | French |
Play | Clockwise or Counterclockwise |
Card rank (highest first) | J Q K A (10 9 8 7 6 5 4 3 2) |
Playing time | 10+ minutes |
Random chance | Moderate |
Related games | |
Beggar-My-Neighbour, Slapjack |
Egyptian Ratscrew,[1] also known as Slap,[1]Egyptian Ratkiller,[2]Egyptian War,[2] or ERS,[1] is a card game of the matching family of games. The game is similar to the 19th-century British card game Beggar-My-Neighbour, with the added concept of 'slapping' cards when certain combinations are played,[2] similar to and perhaps borrowed from Slapjack.
Egyptian Rat Screw Game
Gameplay[edit]
The game is played with a standard 52-card deck or with multiple standard decks shuffled together for larger numbers of players. The number of players is limited only by each player's ability to reach the central pile at an arm's length. Each person is dealt an equal number of cards; extras are distributed as in a normal deal. As a variation, one or more Jokers may be added to ensure an even deal or to change gameplay.
Players cannot look at their cards at any time including placing a card onto the central pile.The player to the left of the dealer begins by placing a card face-up, always from the top of their deck, to start a central pile. When playing a card a player must reveal the card to all players at the same time, drawing to reveal the card away from themselves and then flipping face up. (This action prevents a player drawing a card towards themselves revealing the card to said player first.) Alternative to this, as hands with bad technique are more directly above the cards they place, any player can snap the hands of such players down, resulting in likely punishment for the player whose hand is on the bottom as they will likely have incorrectly snapped - see versions of this later in article.Play proceeds around the circle and each player takes turns laying down one card on the central pile at a time until a face card or Ace is played (making that player the 'challenger' for that moment in play). The next player (the 'challenged') then has a number of chances to play another face card or Ace, as follows: four chances after an Ace, three after a King, two after a Queen, and one after a Jack. The challenged player plays their cards, one at a time, until they either draw another face card onto the pile or exhausts all of their allowed chances. If the challenged player is able to play a face card or Ace, the next player after they must beat it; if the initial face card could not be beaten in its allotted number of cards, the challenger who placed it takes the pile.
Any player who takes a pile is always the one to start the next pile. When taken, piles are always added to a player's deck underneath, face-down. Cards are not shuffled.
The player who collects every card in the deck wins the game.
Slapping[edit]
In addition to the basic progression of play, players should agree beforehand on certain card combinations that, when played, entitle the fastest player to slap the pile and subsequently claim it. The simplest and most common combination is often the Double (any two cards of equal rank). Other common slap-able combinations include Sandwiches (a double with one card of a different value between the two), Hoagies (a double with 2 cards of different value between the two) consecutive-number runs of at least three in ascending or descending order (e.g. 7, 6, 5; 10, Jack, Queen), top bottom (the first card played is played again later on), wild cards (usually Jokers, if used in play), and Marriage (King+Queen on top of each other).
Additionally, slaps can be added for other types of conditions, such as suit/colour (the same three/four times in a row, respectively), or for being the same as the initial card (e.g. a 3 at any time when if first card played was a three, (to make this less common, a suit/colour can also be specified e.g. a red three if the first three played was red). Another condition that can be added is when meeting a challenge if the number of the card played (e.g. the second card played) matches the card's value (in this case, a two), then this is slap-able. For even more confusion jokers can be differentiated e.g. the red joker is an instant snap but the black joker challenges with 13 chances.
For a legitimate slap, the person to react the fastest and slap the pile first claims the pile. If multiple players slap simultaneously with no discernible victor, then the person whose hand is under all of the others or has the most contact with the cards by comparison takes the pile.
Hands must be entirely withdrawn before the pile may be slapped. It is considered unfair to hover one's hand too close to the pile and slap frequently.
Optional rules which negate this include slapping with the hand not delivering the card to the pile, Redneck Rules (wherein players, or convicted players, must bring their hand to their foreheads before being able to slap with that hand), or sleuthing or burning cards (putting the top card of the offending player's own deck on the bottom of the pile) as punishment for illegitimate slaps.
Player elimination[edit]
Players who have no cards left to play are eliminated. If a player has fewer cards than chances left while trying to counter a face card and runs out of their deck without countering, either the next player continues attempting to counter the face card with the current chances left or that particular play ends and the pile goes to the player who laid down the face card.
Even without cards, eliminated players can 'slap in' on any appropriate card combination and re-enter the game as long as there are at least two people still containing cards. If the last remaining active person runs out of cards while trying to counter a face card and is unsuccessful, the pile goes to the player who played the face card and the player who has all the cards plays 3 more cards for one last chance for the opponent to slap back in.
Penalties[edit]
If players slap the pile when the card combination does not merit a slap, the slapper must discard one or more penalty cards and place them face-up at the bottom of the pile. Play then resumes according to the card last played. Alternatively, if players believe another has taken cards or slapped incorrectly, the play can be contested: if the player was correct, any who contested the play must give the top card of their deck to the player, while if the player was incorrect, the player must give a card from the top of their deck to each player that contested the play, and the round continues. Cards gained in this way are, as usual, placed at the bottom of the player's deck. This, as well as adding a small element of bluffing into the game, helps to keep the play fast by both discouraging people from slapping incorrectly and discouraging people from always claiming another has done so and asking to check.
Players with no cards get a strike for each illegitimate slap and after the third strike, become unable to slap in until the next game, or, in another variation, 'burn their hand,' (placing their hand on the bottom of the pile and waiting to be slapped.) In this variation, once the pile is awarded or someone slaps, the offender's hand must no longer stay under the pile, and they can resume trying to slap/snap back in.
If cards are played out of turn, these cards become dead cards. They can be either placed at the bottom of the pile or left alone wherever they land. Either way, dead cards do not make for legitimate slaps. Any slap over a dead card, even if a player intentionally places it out of turn, results in a penalty. Penalty cards may be placed at the top of the deck as dead cards to create more confusion and potential illegitimate slaps.
In some cases, this same penalty is applied to putting down a card when it is not one's turn and accidentally drawing multiple cards from one's deck and putting them on the pile.
Strategies[edit]
Memorization may help players recognize slapping possibilities before cards are set onto the pile. For example, if a game has only two players and one player legitimately slaps a double, the other player may recognize that, later on in the game, the double will arise later on as a sandwich that can then be slapped.
Some players may also intentionally fake a slap, since in doing so a player can possibly convince another player to slap incorrectly as well, or obtain an advantageous position in the deck that the player remembered from previous pile collections in the game.
While gaining the entire deck is the object, it is virtually always advantageous to have a deck as rich in face cards as possible with as few non-face cards as possible; the chances are then higher that the player will play a face card (whether to become the first challenger, or to counter a face card as the challenged player). Non-face cards (often referred to as 'filler') are disadvantageous as they dilute the face cards in the player's deck, possibly causing them to lose a desirable pile by not being able to counter a face card. This may lead players to refrain from slapping on card combinations if there are no face cards in the pile. They may find it more beneficial to take the slaps available, but it is player preference.
Also, when someone plays a facecard, that person may want to slap on the last card dropped thereafter, (1st for Jack, 2nd for Queen, 3rd for King and 4th for Ace), regardless of knowing what that card might be. This strategy is profitable because the reward of the pile outweighs the risk of 'burning' a card. This strategy is also known as a risk slap. The risk slap may be used by players who have a noticeable lead in cards and are comfortable with sacrificing one card on the chance they might gain the pile which they slapped. One counterstrategy is moving a card toward the pile quickly without putting it down on the last card dropped on a face card in order to provoke a risk slap. In case the next card is a face card, the player who has 'burned' a card likely will not get it back unless they slap the pile or the challenges come back around the table to them. In some games, it may even be permissible to slap the final card, with no penalty.
Additionally, a player can intentionally slap incorrectly to 'burn' a card or two leading up to a face card remembered from earlier in the game. This is especially useful if the preceding player has played a high value face card such as a jack, where there is only one chance to play a face card.
Strategy also exists in the delivery of the slap, from the deliberately cruel wearing of sharp rings (pointing downwards being the worst, as it penalizes the person who wins the pile from under you), to sliding one's hand onto the pile straight ahead rather than slapping downwards. House rules can limit the slap methods allowed.
See also[edit]
References[edit]
- ^ abcEgyptian Ratscrew at pagat.com. Retrieved 21 October 2020.
- ^ abcCarlisle, Rodney P. (2009). Encyclopedia of Play in Today's Society, Volume 1. SAGE. p. 71. ISBN9781412966702.
Further reading[edit]
- Morehead, Albert H.; Mott-Smith, Geoffrey, eds. (2001). 'Egyptian Ratscrew'. Hoyle's rules of games. New York: Signet. pp. 202–3. ISBN978-0-451-20484-4.
External links[edit]
The Wikibook Card Games has a page on the topic of: Egyptian Ratscrew |